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- 1 Convention for Describing Paths to Functions Found in the
Image Menu
- 2 Conventions for Describing Paths for Functions Found in the Toolbox
- 3 Names of the Toolbox Icons
- 4 Specifying GIMP Memory Usage
- 5 Graphic Interface for Web Mirroring Software: GetWeb
- 1.1 The Toolbox Window
- 1.2 The Image Window
- 1.3 The Layers, Channels, and Paths Dialogs
- 1.4 The Color Selection Dialog
- 1.5 The Brush Selection Dialog
- 1.6 The Pattern Selection Dialog
- 1.7 The Gradients Dialog
- 1.8 The Color Palette Dialog
- 1.9 Loading Images into the GIMP
- 1.10 Saving Images
- 1.11 Creating New Images
- 1.12 Setting the Number of Undo Levels
- 1.13 Working with the Undo History Dialog
- 1.14 Using the Copy Named Buffer
- 1.15 Using the Paste Named Buffer
- 1.16 Using Zoom
- 1.17 Using Zoom with the Navigation Window
- 1.18 Using New View
- 1.19 The Help System Browser
- 2.1 A Three-Layer Image
- 2.2 Visualizing the Layer Stack in 3D
- 2.3 Layers Dialog
- 2.4 Layers Dialog Detail
- 2.5 Layers Menu
- 2.6 Image Component Hierarchy: Each Layer Consists of a Matrix of
Pixels, and Each Pixel is Constructed of an R, G, B, and A Channel
- 2.7 Channels Dialog
- 2.8 Two Images to Illustrate the Use of Copy and Paste
- 2.9 Importing the First Pasted Image
- 2.10 Creation of New Layer
- 2.11 Importing the Second Pasted Image
- 2.12 A Moved Selection Becomes a Float
- 2.13 Images to be Aligned with Guides
- 2.14 Images Aligned with Guides
- 2.15 Image Scaling
- 2.16 Image Resizing (Original Becomes Smaller)
- 2.17 Resizing Using the Crop Tool
- 2.18 Image Resizing (Original Becomes Larger)
- 2.19 Resizing a Layer Smaller: Floating a Rectangular Selection
- 2.20 Resizing a Layer Smaller: Anchoring the Float to a New Layer and Deleting
the Old Layer
- 2.21 The Resulting Resized Layer
- 2.22 Using the Flip tool
- 2.23 Image and Layer Rotate Menus
- 2.24 Transform Tool Dialog
- 2.25 Initiating the Rotation Transformation
- 2.26 Finalizing the Rotation Transformation
- 2.27 The Scaling Transformation
- 2.28 The Shear Transformation
- 2.29 The Perspective Transformation
- 3.1 Toolbox Selection Tools
- 3.2 The Rectangle Select and Ellipse Select Tools
- 3.3 Making Perfectly Square and Circular Selections with the
Rectangle Select and Ellipse Select Tools
- 3.4 A Lasso Selection
- 3.5 A Magic Wand Seed Pixel and Selection
- 3.6 Using the Bezier Control Points and Handles: (a) A Bezier
path, (b) Simultaneously manipulating two control handles of a control
point, (c) Manipulating an individual control handle, and (d) Moving a
control point.
- 3.7 Creating a Bezier Path
- 3.8 Manipulating the Control Handles of a Bezier Control Point
- 3.9 Selection Created from the Bezier Path
- 3.10 The Required Number of Bezier Control Points?
- 3.11 How Antialiasing Works
- 3.12 A Practical Example of Using Antialiasing
- 3.13 The Effect of Feathering
- 3.14 The Sample Merged Option
- 3.15 Combining Selections
- 3.16 The Effect of Border
- 3.17 Saving a Selection to a Channel
- 3.18 The By Color Selection Tool
- 3.19 Converting a Selection to a Bezier Path
- 3.20 The Effect of Stroke
- 3.21 The Bezier Paths Dialog
- 3.22 Making a Path Visible in the Image Window and Changing a Path
Title
- 3.23 Applying the Transform Lock to a Path
- 3.24 The Paths Menu
- 3.25 Selection Tool Teamwork
- 3.26 Using Zoom to Aid with Selections
- 3.27 Positioning an Elliptical Selection Using the Guides
- 4.1 The Channels Dialog
- 4.2 Saving a Selection to a Channel Mask
- 4.3 Viewing a Raw Channel Mask in the Image Window
- 4.4 Viewing an Image Layer Through the Channel Mask
- 4.5 Changing a Channel Mask's Color, Opacity, and Title
- 4.6 The Channels Menu
- 4.7 Two Channel Masks
- 4.8 Converting the First Mask to a Selection
- 4.9 Converting the Second Mask to a Selection and Adding it to the First
- 4.10 Creating the Combined Channel Mask
- 4.11 The Layers Menu
- 4.12 The Creation of a Layer Mask
- 4.13 Toggling from an Active Layer Mask to an Active Layer Image
- 4.14 Editing a Layer Mask Edits the Image Layer's Alpha Channel
- 4.15 Viewing Only the Mask in the Image Window
- 4.16 Suppressing the Effect of the Layer Mask in the Image Window
- 4.17 Using Painting Tools on a Channel Mask
- 4.18 Using Selection Tools on a Channel Mask: Addition
- 4.19 Using Selection Tools on a Channel Mask: Subtraction
- 4.20 Two Images
- 4.21 Pasting and Positioning the Shuttle Over the Lunar Module
- 4.22 Two Images Blended Using a Gradient in a Layer Mask
- 4.23 The Brush Selection Dialog and the Mode Menu
- 4.24 Using Blending Modes to Combine Gradients
- 4.25 Custom Blending in the Upper Portion of the Image by
Combining Additional Gradients Using the Multiply and
Screen Modes
- 4.26 Compare Darken Only and Lighten Only with
Multiply and Screen in Figure 4.24
- 4.27 Image with Two Layers and a Layer Mask
- 4.28 Decreasing the Opacity of the Top Layer and the Selection
Obtained Using the Bezier Path Tool
- 4.29 The Result of Editing the Layer Mask
- 4.30 An Image and a Mask
- 4.31 Aliased Mask Edge Softened Using Blur Filter
- 4.32 Applying the Waves Filter to the Wood Duck Mask
- 4.33 Applying the Glass Tile Filter to the Wood Duck Mask
- 4.34 Applying the Spread Filter to the Wood Duck Mask
- 4.35 Selections, Channel Masks, Alpha Channels, and Layer Masks: Table of Conversions
- 4.36 Image Illustrating a Selection
- 4.37 A Mask Converted from the Selection
- 4.38 Illustrating the Three Basic Selection Problems
- 4.39 Introducing the Airbrush Tool
- 4.40 Solving the Three Basic Selection Problems with the Airbrush Tool
- 4.41 Using the Quick Mask
- 4.42 Quick Mask Options
- 4.43 Pasting the Image into Its Own Channel Mask
- 4.44 Applying Threshold to the Channel Mask
- 4.45 The Resulting Mask Defects as Seen in the Image Window
- 4.46 Using the Lasso Tool to Remove Defect Regions
- 4.47 Using the Paintbrush Tool to Fill in Missing Regions
- 4.48 Converting the Mask to a Selection
- 4.49 A Flower Image and the Decompose dialog
- 4.50 The RGB and HSV Decompositions of the Flower
- 5.1 Representing a Color with an RGB Triple: Purple=
172R 83G
232B
- 5.2 The RGB Color Cube
- 5.3 Hue, Saturation, and Value
- 5.4 Decomposing a Color Image into its HSV Components
- 5.5 Planes of Constant Brightness in the RGB Cube
- 5.6 Different Projections Onto the Neutral Axis
- 5.7 Cones of Constant Saturation in the RGB Cube
- 5.8 Wedges of Constant Hue in the RGB Cube
- 5.9 The HSV Coordinates in the RGB Color Cube
- 5.10 The Three Methods for Converting to Grayscale
- 5.11 The Blending Mode Menus
- 5.12 The Dissolve Blending Mode
- 5.13 The Behind Blending Mode
- 5.14 Addition and Subtraction in the RGB Cube
- 5.15 Using the Addition Blending Mode
- 5.16 Using the Subtract and Difference Blending Modes
- 5.17 The Multiply and Screen Modes in the RGB Cube
- 5.18 An Example of Multiply, Divide, Screen, and
Overlay Modes
- 5.19 An Example of Darken Only and Lighten Only Modes
- 5.20 An Example of Hue Mode
- 5.21 An Example of Saturation Mode
- 5.22 An Example of Value Mode
- 5.23 An Example of Color Mode
- 5.24 Explanation of Opacity in the RGB Cube
- 5.25 An Example Application of Transparency
- 5.26 Image Whose Color Is to Be Changed
- 5.27 Making the Kitten's Coat Tabby-Colored
- 5.28 Making the Kitten's Eyes Blue
- 5.29 Making the T-shirt a Khaki Green Using Multiply Mode
- 5.30 Original Circle with Measured Colors Shown in Color Selection
Dialogs
- 5.31 Screening a Diffuse Highlight
- 5.32 Multiplying in a Diffuse Shadow
- 6.1 Highlights and Shadows in a Grayscale Image
- 6.2 Limited Tonal Range
- 6.3 The Levels Tool
- 6.4 Image of Deep Sea Turtle Having Compressed Tonal Range
- 6.5 Levels for R, G, and B Channels
- 6.6 Levels for R, G, and B Channels with Adjusted Input Control Arrows
- 6.7 Deep Sea Turtle with Maximized Tonal Range
- 6.8 The Curves Tool
- 6.9 Adding and Moving a Control Point
- 6.10 Image with Shadow-to-Midtone and Midtone-to-Highlight Gradients
- 6.11 Improving the Contrast of the Midtone-to-Highlight Gradient
- 6.12 Improving the Contrast of the Shadow-to-Midtone Gradient
- 6.13 Image with a Color Cast? The Measured Pixels Say Yes!
- 6.14 Using the Measured Pixel Values to Modify the Red Curve
- 6.15 Using the Measured Pixel Values to Modify the Blue Curve
- 6.16 Comparison of the Original and Color Corrected Images
- 6.17 Using the Threshold Tool to Find Shadows and Highlights: (a) Original
Photo (b) Darkest Shadows (c) Lightest Highlights
- 6.18 Implementation of the Perturbation Technique: (a) Placing the
Shadow, Midtone, and Highlight Region Control Points (b) Perturbation
of the Midtone Control Point
- 6.19 Image with a Color Cast. Can you see it?
- 6.20 The Three Adjusted Curves Using the Perturbation Technique
- 6.21 The Color Corrected Image
- 6.22 Original and Color Corrected Images
- 6.23 Using Threshold to Find the Correct Value Range
- 6.24 Using Curves to Improve Contrast in the Subject Value Range
- 6.25 Comparing Color Balance to the Curves Tool
- 6.26 Comparing Brightness-Contrast with the Curves Tool
- 6.27 The Hue-Saturation Tool
- 6.28 Hue-Saturation
- 6.29 Image with Unwanted Content
- 6.30 Zoom of Image Showing (a) Clone Reference Point and (b)
Application of Clone Tool to Unwanted Image Area
- 6.31 Original Image and Final Image with Unwanted Image Content
Removed
- 6.32 Understanding the Unsharp Mask
- 6.33 Illustrating the Effect of Applying the Unsharp Mask
- 6.34 An Example of Applying the Unsharp Mask
- 6.35 Example of Unsharp Mask Provoking a Color Shift
- 6.36 Circumventing the Unsharp Mask Color Shift Problem by
Sharpening only the Value Channel
- 6.37 Original Image
- 6.38 Tonal Range Maximized and Midtones Adjusted with the
Levels Tool: (a) Original Image and (b) Result of Levels Tool
- 6.39 Color Cast Correction with Curves: (a) Previous and (b)
Color Corrected Image
- 6.40 Blemish Removed with Clone Tool
- 6.41 Selection of Background
- 6.42 Background Lightened with Curves: (a) Before and (b) After
- 6.43 Comparison of Original and Enhanced Photos
- 7.1 Collection of Selected Sea Creatures
- 7.2 Pasting an Image Component into the Holiday Scene Background
- 7.3 Scaling the Angel Fish
- 7.4 The Beginnings of a Composition
- 7.5 Using a Layer Mask to Create the Illusion of Depth
- 7.6 The Final Composition
- 7.7 A Tin Can Discarded as Trash
- 7.8 A Flower and a Visiting Friend
- 7.9 The Flower Layer Pasted and Oriented over the Tin Can Layer
- 7.10 Using the Measure Tool to Compute the Correct Angle of Rotation
- 7.11 Using a Bezier Path to Delineate the Insect's Outline, and
Toggling On the Path Transform Lock
- 7.12 Bezier Path Outline Rotating with Transform Grid
- 7.13 Making a Selection of the Tin Can
- 7.14 Flower Layer Masked by Tin Can
- 7.15 Using the Multiply Blending Mode on the Flower Layer
- 7.16 Final Composition
- 7.17 Original Image of Saturn
- 7.18 Original Image of Shuttle Launch
- 7.19 Assembling the Pieces
- 7.20 A First Attempt to Blend the Shuttle Launch and Saturn Layers
- 7.21 Creating a Mask of the Space Shuttle Layer
- 7.22 Application of the Space Shuttle and Launch Equipment Layer Mask
- 7.23 The Final Blended Image
- 7.24 Original Images of the Young Woman and the Fish
- 7.25 Using Threshold and the Lasso to Create a Mask
for the Woman
- 7.26 Using the Paintbrush to Finish the Mask of the Woman
- 7.27 Applying a Layer Mask to the Woman
- 7.28 Uniting the Pieces
- 7.29 Flipping and Positioning the Tail Fin
- 7.30 Fusing the Tail Fin to the Woman's Lower Legs
- 7.31 Fusing the Remainder of the Tail and Correcting for Image
Inconsistencies
- 7.32 The Mermaid Placed into an Underwater Scene
- 7.33 Using Border and Gaussian Blur (IIR) to Soften the
Cut-Out Look of the Mermaid's Edge
- 7.34 The Final Mermaid Composition
- 7.35 Collection of Positioned Images
- 7.36 Initial Geometric Distortion Corrections
- 7.37 Initial Color and Brightness Matching
- 7.38 Construction of a Gradient in a Layer Mask to Blend
Away the Boundary Between Two Layers
- 7.39 The Result of Blending Two Layers
- 7.40 Using the Rectangle Select Tool to Create a Custom
Gradient Mask
- 7.41 The Cropped and Layer Merged Panorama
- 7.42 The Molding Corrected and Final Panorama
- 8.1 Using the Bucket Fill Tool
- 8.2 Using the Threshold and Opacity Options
- 8.3 Filling with Image Patterns
- 8.4 The Different Gradient Types
- 8.5 Examples of Conical, Bi-Linear, and Shapeburst Gradients
- 8.6 Creating Text to be Used in Gradient Rendering Example
- 8.7 Rendering a Beveled Look
- 8.8 The Beveled Text on a Rendered Background
- 8.9 The Emboss Filter Dialog
- 8.10 Geometric View of the Emboss Filter Options
- 8.11 How Emboss is Applied to a 2D Image: Magnitudes of the Gradient Vectors
- 8.12 How Emboss is Applied to a 2D Image: Directions of the Gradient Vectors
- 8.13 Example of Using the Emboss Filter
- 8.14 Cape Cod from Space and a Pattern Texture
- 8.15 Applying the Bump map Filter to Cape Cod
- 8.16 A Daisy Selection
- 8.17 Filling, Blurring, and Offsetting Creates the Shadow
- 8.18 The Final Drop Shadow
- 8.19 Lightning Strike!
- 8.20 Placing Some Text
- 8.21 Creating the Layer Mask
- 8.22 The Final Punchout
- 8.23 Original Image and Color Corrected Selection of Astronaut
- 8.24 Making a Gray-Blue Background Layer and Creating a Channel
Mask from the Astronaut's Alpha Channel
- 8.25 Starting the Punchout
- 8.26 Finishing the Punchout
- 8.27 Jazzing up the Punchout with a Pattern Image Background
- 8.28 The Final Rendered Image
- 8.29 The Two Layers Used to Create the Carved Rendering Effect
- 8.30 Creating an Inset
- 8.31 Creating the Carved Effect Using Bump map
- 8.32 Making the Punchout Effect
- 8.33 Using the Multiply Mode and the Opacity Slider to
Obtain the Final Carved Effect
- 8.34 Creating the Background, Text, and Drop Shadow for the Chiseled Effect
- 8.35 Using the Shapeburst Gradient on the Text Layer
- 8.36 Creating the Chiseled Effect Using Bump map
- 8.37 Copying and Pasting the Chiseled Text to the Top Layer
- 8.38 Lightening the Text with the Levels Tool to Produce the
Final Chiseled Effect
- 9.1 Example of Some GIMP Animation Features
- 9.2 Example of Replace Mode
- 9.3 Converting to Indexed
- 9.4 Saving an Animation as a GIF File
- 9.5 Clockwise from the Top Left, Four Views of the Space Shuttle:
(a) Rear, (b) 2/3 Profile, (c) 1/3 Profile, and (d) Full Profile
- 9.6 Image to Be Used as Background to Shuttle Landing
- 9.7 Preparation of the Raw Shuttle Images and Creation of the
Shuttle Image Clip Book
- 9.8 Sequence of Shuttle Layers Used to Make the Animation Sequence
- 9.9 Adding the SuperNova Light Effect
- 9.10 Merging Each Shuttle Frame with a Background
- 9.11 The IWarp Filter
- 9.12 Using the IWarp Automated Animation Feature
- 9.13 The ImageMap Plug-in
- 9.14 Selecting a Polygon Region
- 9.15 Managing the Selected Regions
- 9.16 Map of the Southeast United States and the ImageMap Dialog
- 9.17 The Image Map Reloaded onto a White Background
- 9.18 Map of the Southeast United States Seen in Netscape
- 9.19 The Collection of Script-Fu Text Effect Scripts
- 9.20 The 3D Outline Script and Helper Dialogs
- 9.21 Result of Running the 3D Outline Script-Fu Script
- 9.22 Using the Plug-in Make Seamless
- 9.23 Clipping and Dithering Color Distortions
- 9.24 Illustration of Using Dithering to Simulate a Color
- 9.25 Web-Safe Color Palette
- 9.26 The VisiBone2 Web-Safe Color Palette
- 9.27 The Indexed Color Conversion Dialog
- 9.28 Choosing the Type of Color Distortion for Images with Smooth Color
Variations
- 9.29 Choosing for Images with Large Uniform Color Regions
- 9.30 Antialiased Text After Conversion to Indexed...Yeeeks!
- 9.31 Using Semi-Flatten to Preserve the Effect of Semi-Transparency
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