Contributed by anonymous.
In the display buttons (F10) turn 'on' the Edge little button. Set the Eint value to a high value. Start with 100 and experiment with some renderings (F12). The highest is the Eint value, the more individual faces of a given mesh will have a toon-like border.
Contributed by Matt Hilliard.
The procedure to create a panoramic landscape image in blender is as follows:
1. Select the camera
2. Go to edit buttons
3 Set the size of the Lens to 38.6
4. Go to Render buttons (f10)
5. Click the button labelled PANO to render 180 degrees panorama.
5a. Double either the Xparts value (32) or the SizeX (72) value to render a 360 degree panorama.
6. Render as usual.
Contributed by James Kaufeldt.
'Halo puno' means that the size/visibility of each vertex's halo depends on the direction of the vertex normal. In real life, this means that if a particular face is aimed straight into the camera, the halos will be visible - but will be less and less visible as the face is turning away from the camera.
To test this, start with the default plane and the default camera position. Add a normal halo material to the plane (just click halo, nothing else). When you render, you will get an image containing four halos. Now, click the HaloPuno button, and render again. You will see nothing, because the plane normal is pointing straight up rather than into the camera. Now rotate the plane, in side-view, 90 degrees to face the camera. Render again and the halos are fully visible. Rotate the plane back again about 45 degrees and the halos are still visible, but far less intense.
Contributed by Matt Hilliard.
In Ton's own words, puno means "normal."
Toggling the affects the visibility of a halo, based on the difference between in the direction of the halo's normal and the camera. In this way, halo's with puno toggled ON become more visible (larger, and therefore brighter) if the vertex normal that represents (or emit) the halo, points towards the camera.
Contributed by type-r.
when you aply a halo material to an oblect it will create halo's at the objects verticies.you can aply rings lines and stars to the halo as well as textures. this is very useful when used with particle affects.lensflare works in much the same way but to see multiple flares you must ajust it's values
Contributed by @ce.
If you create a halo, there is a button with flare, press that and change the number of flares below, you can change the sort of flare by changing the flare seed. Now flare should work. Maybe turning the flare boost a bit up and flare size would make the flare effect more clear