Contributed by anonymous.
Please read 'The Blender Windows' ( https://www.blender.nl/showitem.php?id=1 ); at the bottom of page 1 and top of page 2 is explained how you can save an animation.
Contributed by Zycho.
Once the image is rendered with F12, you can save it by pressing F3 and typing in the filename. You can select a file format from the Display Buttons screen (F10).
You can find more info on saving images and animations at:
https://www.blender.nl/showitem.php?id=47
Contributed by B@rt.
I checked the manual but couldn't find a good answer to this one - my guess is that it's some obscure fileformat for SGI's or even Amiga's from NeoGeo's past..
Contributed by B@rt.
Shift+F1 will bring up a file select where you can browse to a blend file and select objects
from it. It is useful to name your objects something meaningful like "snakehead" rather
than keep default names like "sphere.001". It makes then easier to find later.
[from the discussion server]
Contributed by beatabix.
To pack textures, sounds and other elements into a .blend file it is as simple as clicking on the 'tools' tab of the menu bar at the top of the main window, then choosing 'pack data'. You will then see a small package icon to signify that the data is packed, i.e. texture, sound, etc are stored within the .blend for distribution. Also, wherever you see this package ison in the rest of the blender interface you can perform the 'pack data' function
Contributed by B@rt.
You have two options to retrieve your textures etc from a packed Blender file:
1) From the menu, select Tools>>Unpack data to current dir or Tools >> Advanced unpack. These options will unpack all your packed files.
2) Go to the object that uses a packed file. Let's take a texture for example: go to the Texture Buttons window and deselect the 'Pack' icon (a little gift box). Blender will ask you where to unpack this file.
Contributed by Zycho.
You can add models from other .blend files to your scene by pressing Shift+F1. this allows you to browse .blend files like a directory.
A more detailed description can be found here: https://www.blender.nl/showitem.php?id=142
Contributed by asdf_46.
Blender doesn't have a specefic file format for saving materials and textures, instead it uses the .blend format for everyting.
To save a texture/material. The texture of material is saved in the .blend file when you save, so just save your file like normal. (If you have many textures/materials be sure and give them a good name Ex. Black Marble.).
To Load textures. Push Shift F1. That will bring up the loading screen. I the window it will let you browse the stuff inside a Blend file. When you find the texture/material just middle click on it. You should then be able to go to it like any other texture in your project. asdf_46