Files

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    Answers in this category:

    1. How do I save an animation?
    2. How do I save images?
    3. Whats the Ftype for? And how do you use it?
    4. How do you import objects from another .blend file
    5. How can I 'pack' textures, sounds etc into the .blend file?
    6. How can I 'unpack' textures, sounds etc from the .blend file?
    7. How do I add models from other files to my scene?
    8. How to Load and Save materials

    1 - How do I save an animation?

    Contributed by anonymous.

    Please read 'The Blender Windows' ( https://www.blender.nl/showitem.php?id=1 ); at the bottom of page 1 and top of page 2 is explained how you can save an animation.

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    2 - How do I save images?

    Contributed by Zycho.

    Once the image is rendered with F12, you can save it by pressing F3 and typing in the filename. You can select a file format from the Display Buttons screen (F10).

    You can find more info on saving images and animations at:

    https://www.blender.nl/showitem.php?id=47

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    3 - Whats the Ftype for? And how do you use it?

    Contributed by B@rt.

    I checked the manual but couldn't find a good answer to this one - my guess is that it's some obscure fileformat for SGI's or even Amiga's from NeoGeo's past..

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    4 - How do you import objects from another .blend file

    Contributed by B@rt.

    Shift+F1 will bring up a file select where you can browse to a blend file and select objects
    from it. It is useful to name your objects something meaningful like "snakehead" rather
    than keep default names like "sphere.001". It makes then easier to find later.

    [from the discussion server]

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    5 - How can I 'pack' textures, sounds etc into the .blend file?

    Contributed by beatabix.

    To pack textures, sounds and other elements into a .blend file it is as simple as clicking on the 'tools' tab of the menu bar at the top of the main window, then choosing 'pack data'. You will then see a small package icon to signify that the data is packed, i.e. texture, sound, etc are stored within the .blend for distribution. Also, wherever you see this package ison in the rest of the blender interface you can perform the 'pack data' function

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    6 - How can I 'unpack' textures, sounds etc from the .blend file?

    Contributed by B@rt.

    You have two options to retrieve your textures etc from a packed Blender file:

    1) From the menu, select Tools>>Unpack data to current dir or Tools >> Advanced unpack. These options will unpack all your packed files.

    2) Go to the object that uses a packed file. Let's take a texture for example: go to the Texture Buttons window and deselect the 'Pack' icon (a little gift box). Blender will ask you where to unpack this file.

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    7 - How do I add models from other files to my scene?

    Contributed by Zycho.

    You can add models from other .blend files to your scene by pressing Shift+F1. this allows you to browse .blend files like a directory.
    A more detailed description can be found here: https://www.blender.nl/showitem.php?id=142

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    8 - How to Load and Save materials

    Contributed by asdf_46.

    Blender doesn't have a specefic file format for saving materials and textures, instead it uses the .blend format for everyting.

    To save a texture/material. The texture of material is saved in the .blend file when you save, so just save your file like normal. (If you have many textures/materials be sure and give them a good name Ex. Black Marble.).

    To Load textures. Push Shift F1. That will bring up the loading screen. I the window it will let you browse the stuff inside a Blend file. When you find the texture/material just middle click on it. You should then be able to go to it like any other texture in your project. asdf_46

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    This Blender FAQ was generated on September 24, 2001, 8:40 am. For the most recent version and for searching the tutorial database, please visit the on-line version at https://helium.homeip.net/support